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PC Gamer 4.2
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1998-08_Disc_4.2.iso
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dominion
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new maps
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4r_1battlezone.sdl
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Text File
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1998-04-22
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3KB
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101 lines
; Scenario Description Language
MISSION_BUILDINFO = "Rob Legg", "v1.1", "02.07.98"
MISSION_CINEMATS = "nothing", "nothing", "nothing"
MISSION_BRIEF_WAV = "badass.wav"
GAME_INIT =
LOAD_MAP = "4R_1Battlezone.wxm"
SET_MAX_PLAYERS = 4 ; (max players)
SET_COMPUTER_PLAYER = PLAYER_1, POSTURE_PASSIVE ; (computer playerId)
SET_COMPUTER_PLAYER = PLAYER_2, POSTURE_PASSIVE ; (computer playerId)
SET_COMPUTER_PLAYER = PLAYER_3, POSTURE_PASSIVE ; (computer playerId)
; Player 0 settings
SET_PLAYER_RACE = PLAYER_0, HUMAN ; (playerId, raceId)
SET_PLAYER_COLOR = PLAYER_0, 0 ; (playerId, colorIdx)
SET_TECH_LEVEL = PLAYER_0, 13 ; (playerId, tech level)
SET_MEN_MATERIAL = PLAYER_0, SET, 1000, 10000, 1000, 10000, 1000, 10000 ; (playerId, setting (SET, ADD, or RESET), men, mat)
; Player 1 settings
SET_PLAYER_RACE = PLAYER_1, HUMAN ; (playerId, raceId)
SET_PLAYER_COLOR = PLAYER_1, 0 ; (playerId, colorIdx)
SET_TECH_LEVEL = PLAYER_1, 13 ; (playerId, tech level)
SET_MEN_MATERIAL = PLAYER_1, SET, 1000, 10000, 1000, 10000, 1000, 10000 ; (playerId, setting (SET, ADD, or RESET), men, mat)
; Player 2 settings
SET_PLAYER_RACE = PLAYER_2, HUMAN ; (playerId, raceId)
SET_PLAYER_COLOR = PLAYER_2, 0 ; (playerId, colorIdx)
SET_TECH_LEVEL = PLAYER_2, 13 ; (playerId, tech level)
SET_MEN_MATERIAL = PLAYER_2, SET, 1000, 10000, 1000, 10000, 1000, 10000 ; (playerId, setting (SET, ADD, or RESET), men, mat)
; Player 3 settings
SET_PLAYER_RACE = PLAYER_3, HUMAN ; (playerId, raceId)
SET_PLAYER_COLOR = PLAYER_3, 0 ; (playerId, colorIdx)
SET_TECH_LEVEL = PLAYER_3, 13 ; (playerId, tech level)
SET_MEN_MATERIAL = PLAYER_3, SET, 1000, 10000, 1000, 10000, 1000, 10000 ; (playerId, setting (SET, ADD, or RESET), men, mat)
AI_INIT
; ***ENERGY WELLS***
ADD_ENERGYWELL = -2816, 1856, 30000, 30000, 200
ADD_ENERGYWELL = 3392, -1760, 30000, 30000, 200
ADD_ENERGYWELL = 2944, 1888, 30000, 30000, 200
ADD_ENERGYWELL = -3424, -1616, 30000, 30000, 200
ADD_ENERGYWELL = -3040, 240, 30000, 30000, 200
ADD_ENERGYWELL = -32, -1392, 30000, 30000, 200
ADD_ENERGYWELL = 64, 1504, 30000, 30000, 200
ADD_ENERGYWELL = 3392, 352, 30000, 30000, 200
ADD_ENERGYWELL = -384, 96, 30000, 30000, 200
ADD_ENERGYWELL = 576, -192, 30000, 30000, 200
ADD_ENERGYWELL = 416, 432, 30000, 30000, 200
ADD_ENERGYWELL = -736, 688, 30000, 30000, 200
ADD_ENERGYWELL = 0, 320, 30000, 30000, 200
ADD_ENERGYWELL = -1792, -1696, 30000, 30000, 200
ADD_ENERGYWELL = 3520, -896, 30000, 30000, 200
ADD_ENERGYWELL = 1472, 1792, 30000, 30000, 200
ADD_ENERGYWELL = -3296, 1136, 30000, 30000, 200
ADD_ENERGYWELL = -960, 1888, 30000, 30000, 200
ADD_ENERGYWELL = -3328, -576, 30000, 30000, 200
ADD_ENERGYWELL = 1728, -1792, 30000, 30000, 200
ADD_ENERGYWELL = 3488, 1168, 30000, 30000, 200
; ***STRUCTURE UNITS***
DEFRULESET = 0
; Default computer AI functionality
DEFRULE
DEFSLOT = FACT_BASE_ATTACKED
DEFSLOT = ACTN_ELIMINATE_BASE_ATTACK
DEFRULE_END
DEFRULE
DEFSLOT = FACT_TRUE
DEFSLOT = ACTN_ELIMINATE_HIGHEST_THREATS, 3
DEFRULE_END
; Default game objectives and actions to take after they're met
OBJECTIVE = 0, 0 ; (objectiveId, priority)
GAME_WON
OBJECTIVE = 1, 0
GAME_LOST